019

posted 6th Sep 2021, 12:30 PM

019
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view whiteshaix's profile

6th Sep 2021, 12:30 PM

whiteshaix

My spaceships work with a variant of the Alderson drive (called "Shaix Drive" in-universe): they latch to the entry points of natural wormholes (or "leys"). Each ley only connects, instantly, two gates in space. They can be in the same system, or at the far ends of the galaxy, so star navigation is rather non-linear. Known leys big enough for starships have been marked with satellite rings. Interstellar/interplanetary communication stations are usually placed near the gates.
Of course, there are preset routes between known systems, that Haazel is just ignoring. He jumps ad-lib.
It's possible many leys are still undiscovered, but the technology needed to find them has been lost.
I chose this system mainly for narrative reasons and some essential plot points are built around it.

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view princess_lom's profile

6th Sep 2021, 3:54 PM

princess_lom

your work is amazing!!!!!! and dat space ship is WOW. I love it.

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view whiteshaix's profile

6th Sep 2021, 4:15 PM

whiteshaix

Thank you! I had a lot of fun designing it. :D

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view apool's profile

6th Sep 2021, 7:31 PM

apool

I like the idea of a travelling method which still require natural stuff to work.
Just a picky question,have they "regular" engine to move form out leys, to another entry ley?

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view whiteshaix's profile

6th Sep 2021, 7:52 PM

whiteshaix

Of course, and "regular" space travel requires time, acceleration, deceleration etc.
I even have detailed notes about speed and maneuverability of every starship class, somewhere. The Kinlenja is a rather fast one, but the fastest are drone fighters.
Moving from a ley to another in the same system might require any period of time from a few hours to several days.

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view Thracecius's profile

11th Feb 2022, 1:18 AM

Thracecius

I love how much thought you've put into everything, which you mentioned on an earlier page. Much like one of my favorite sci-fi movies, The Fifth Element, you seem to have a passion project here like Luc Besson did, who'd been working on the story since he was twenty. His creativity, visual style, and casting choices really made that movie soar and I love how he kept a tried and true plot, the old "save the universe", simple and satisfying. The casting was amazing, the acting so very much on point and, for a sap like me, it really appealed to my emotions that the undefinable quality that protects all life is love. :)

Err, anyway, back on topic, I really appreciate your depth of color for shading, your character designs, technology and pacing. I don't know how long you've been writing, but you seem to be balancing the action nicely with dialogue and lore drops. Some of your art actually reminds me of a beloved computer game, Master of Orion II, though it certainly didn't have as many pretty ladies in it. ;)

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view whiteshaix's profile

11th Feb 2022, 1:46 AM

whiteshaix

Thanks! Well, I've been working on this story for about... 40 years? I created the main characters and setting with my sister when we were teenagers. Started drawing it at least ten times, but I was never happy about this or that, the art style, the medium, the story, the alien races, everyone's motivations... So I allowed it to rest in some part of my brain until I felt ready. Then I also plotted Atlantis, because I wanted to give more depth to my mercenary squad so they wouldn't be seen just as disposable red shirts.

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view Thracecius's profile

12th Feb 2022, 9:37 AM

Thracecius

Well, you have me beat for sure on any project. The only characters I can claim as my own that still float in my mind from time to time include the one whose name I stole for a handle, Thracecius, and his origin only dates back to my high school days, maybe '91 or '92, though it could have been a year later, I can't remember anymore. The avatar I chose for him isn't his though, I chose it for a character I created in the Forgotten Realms setting that was going to be part of a group writing story that never really got started. I still have all the notes and whatnot, just...lost the motivation to use any of the characters. That's what happens when you lose track of friends, one of whom brought a character I created to life, so I can't bear the thought of trying to imitate what little she shared.

I'm glad you're sharing your story. :)

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